Welcome to my little hive of scum and unfinished projects. I believe all projects are like the bricks of the house that is a designer. The good and the bad. It all adds up. So here is a mix of what makes me, me.
This is in a way where I started back in highschool. This is the first group project of our programming class, made together with one other programmer. It's an awful game but still holds a special place in my heart, with the immature naming conventions of two old friends!
Some games focuses on the questions: Where/who are you? This game bluntly asks: Why are you?
My first "real" game project. I tried to start up a group to create a game in our freetime. And hey, we got pretty far for being in highschool! I used to sketch and make comics about this raindrop and turned it into a game. Thanks to the talanted; Emelie Johansson for the illustrations.
What happens when a raindrop comes crashing? Use your trusty umbrella to reuinite with your family in the clouds!
Gravity is one of those classic things you mess with as a designer. I tried to mess with it in new ways, using a plugin to do this more easily. Love working on this but blocking out a room upside down/sideways is confusing me on a whole new level.
The brown floors are the direction of gravity. Can you figure out how to use it to progress?